What I've Been Building (And Where It's All Going)
It's been almost a year since my last post. That's not because I stopped building things, quite the opposite. I've been so deep in projects that writing about them fell to the bottom of the list. So here's the catch-up: everything I've been working on, where things stand, and what's coming next.
I'm also shifting the direction of this blog. The original plan leaned towards gaming reviews and parenting advice around tech. That stuff still matters to me, but what I actually want to document is the building itself, the games, the tools, the self-hosting, the hardware, all of it. Think of this as a build log for everything I'm working on.
Games
The multiplayer WW2 planes game I'd been working on in Unity got a complete rebuild using FishNet for networking. I spent a lot of time figuring out client-side prediction, relay servers, and all the fun challenges that come with real-time multiplayer. It's been a huge learning experience. I'm toying with calling it Micro Aces, and the Steam page is something I want to get up this year, with a release target of late 2026 or early 2027.
In December I started Matchday Manager, a lightweight football management sim built in SvelteKit and Tauri 2.0. The goal is to capture the feel of Championship Manager 2000, stripped back, focused on the decisions, no bloat. I'm close to launching the Steam page for that one.
I also prototyped JellyJousting, a small Unity game using FishNet where knights on horseback have jelly-like physics bodies. It's as ridiculous as it sounds and I love it.
SaaS & Tools
Over the summer I took up golf properly, started getting coaching, and quickly got frustrated by how hard it is to track your own progress. So I built Swing Lens, an AI-powered swing analysis tool. It's in beta now with a free trial available. I've been building out the social media presence on TikTok, Instagram, and YouTube Shorts, which has been surprisingly fun and good for momentum.
I built getcal.link, a small Cloudflare Worker that generates ICS calendar files from a configurable URL. Simple, useful, scratched an itch.
Thimble is a time tracking app I've been developing that automatically aggregates my time across work projects using a mix of rules and LLMs to classify activity. I'm dogfooding it with my team now.
Micro CRM (name pending) has progressed to the point where it's being launched for clients. It handles offline conversion tracking with some clever inbound email parsing and LLM extraction under the hood.
Marginalia is a newer project. It uses LLMs and a knowledge base to analyse news articles and claims, cross-referencing them with reputable sources. Still early days but it's one I'm actively looking for funding on.
Infrastructure & Hardware
I bought a Threadripper and set it up as a Proxmox host, which has been brilliant for spinning up test servers. One of the first things I did was get an Ollama instance running for local LLM inference on my home network.
I've been learning Astro for building marketing sites and it's become my go-to. The Swing Lens site, my agency/consultancy site, all Astro. Fast, flexible, and genuinely enjoyable to work with.
I've also been testing Cap as a self-hosted replacement for Loom. Async video communication is something I rely on, so finding a good alternative matters.
What's Next
The thing I'm most excited about right now is getting into FPV drones, specifically Whoops. I'm looking at prototyping my own AV goggles, which is going to be a whole journey in itself. This will be YouTube and TikTok content too, so expect build logs, flight footage, and probably a fair amount of crashing into things.
Swing Lens is building momentum and I'm focused on growing it. Matchday Manager will go up on Steam this year. The consultancy side of my work is maturing, which should free up more time for the projects that actually light me up.
There's always more to build. That's kind of the point.